3/8/2023 0 Comments Digital performer tutorialsWhen it’s on, triggering a Clip will initiate DP’s playback. Instead, while one is playing, the next one that you trigger will wait the duration of the Queue Grid setting and then start playing.Īnother important mini‑menu option to know about is called Play on Clip Queue, which is the default. If you turn off the Multi‑Queue option, Clips and Scenes no longer stack up in the Queue. You can trigger these independently or as part of a scene, in order to ‘bump’ the currently playing Clip when the empty Clip drops into the Now Playing row. In Screens 1 and 2 (above), you can see that I’ve created empty Clips. Screen 2: Clips wait in the Multi‑Queue for the number of measures you set in the Queue Grid. You can unlink a Clip from a Scene, so it won’t respond to the Scene Trigger, by right‑clicking the Clip and unchecking Link to Scene in the menu (or by unchecking this option in the Clip Editor, discussed later). The Scenes follow the same rules regarding the Queue Grid duration as individual Clips. If you set the Queue Grid to eight measures and your active Clip for that track is only one bar long, it will repeat eight times before being replaced by a queued Clip. If a Clip is queued behind it, it will replace the current one after one measure has elapsed. When a Clip is in the Multi‑Queue, it will wait for a user‑selectable number of measures or beats, set in the Queue Grid pull‑down, to elapse, after which the Clip or Scene will drop into the Now Playing row and start to play.įor example, let’s say you have a four‑measure Clip playing, and the Queue Grid is set to one measure. If you trigger another Clip in the same track (or tracks, in the case of a Scene) while the first one is playing, the second will drop into the Multi‑Queue, which is essentially a waiting area (you can turn it off in the Clips window mini‑menu, if you wish). Once there, it will start playing continuously. When you trigger a Clip or a Scene, it will drop into the Now Playing row, which is the active playback area. A horizontal row of cells is called a Scene, and you can launch an entire Scene simultaneously by clicking on the Scene Trigger, which is on the far left. You can launch Clips individually by clicking their Triggers (the arrow on the right of each Clip). You can move groups of Clips by shift‑clicking and then dragging with the hand tool. You can drag Clips around the Clips window - or drag them to another window - using the hand tool that appears when you hover your mouse over the left side of a Clip. Once loaded, you can change their name and colour. Each track has multiple cells above it for loading clips.Ĭlips can be audio or MIDI, and up to 32 measures in length. They’re equipped with volume faders, pan pots, and insert slots. The Clips window is comprised of mixer‑like channels that correspond to the tracks in your project. You access the Clips window from DP’s Main Body, where it can be viewed alone or stacked with other editor windows. One of the most significant features introduced in DP 10 was the Clips window, and in the 10.1 release, MOTU made it even more powerful.Īlthough designed primarily for real‑time clip launching during live performances, the Clips window can also function as a composing or arranging environment, where you can experiment with various combinations of loops, as well as record new ones, and capture the results as DP tracks. Screen 1: The Clips window features a cell grid for housing Clips, with channel controls at the bottom.
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